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Chain Detonation →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. | |||||
password:51449743 | |||||
Average Rating Score | 3.5(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Chain Detonation (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Chain Detonation" card reviews and rating scores
3.5(11) |
|
0% | (0) | ||
9% | (1) | ||
18% | (2) | ||
27% | (3) | ||
45% | (5) |
ブルーバード
2022/08/28 11:03
2022/08/28 11:03
In Chain Burn, where your hand tends to run out, cards that can continue to deal damage without depleting your hand are a good match.
Combined with hand triggers, Chain Burn can create about 6 chains, so even if you combine it with 《Accumulated Fortune》or 《Chain Strike》, you can still get a self-bounce.
If you think you can shoot this guy you caught twice, you can earn a total of 1000 damage on your own, which is not embarrassing compared to Secret Barrel, Ceasefire, and Just Desserts. In fact, there are few types of cards that can be damaged by Friche's Trap, so it's easy to clump together, so it's easy to use for the purpose of breaking apart when building a chain.
If it's a chain burn, it's useful to stick a pin in it. needs to be appreciated more.
Combined with hand triggers, Chain Burn can create about 6 chains, so even if you combine it with 《Accumulated Fortune》or 《Chain Strike》, you can still get a self-bounce.
If you think you can shoot this guy you caught twice, you can earn a total of 1000 damage on your own, which is not embarrassing compared to Secret Barrel, Ceasefire, and Just Desserts. In fact, there are few types of cards that can be damaged by Friche's Trap, so it's easy to clump together, so it's easy to use for the purpose of breaking apart when building a chain.
If it's a chain burn, it's useful to stick a pin in it. needs to be appreciated more.
サンパイ
2022/07/23 9:29
2022/07/23 9:29
It's troublesome because you have to set it again even if you add it to the Deck.
Even if you can activate up to chain 4, you still have a set (ry
There are plenty of trap cards like 《Just Desserts》that can earn burn damage more efficiently.
Even if you can activate up to chain 4, you still have a set (ry
There are plenty of trap cards like 《Just Desserts》that can earn burn damage more efficiently.
ねこーら
2022/03/02 9:28
2022/03/02 9:28
Comprehensive evaluation: The preliminary preparation is too troublesome for the return.
If it is activated after chain 4, it will return to the hand, so it will deal 500 damage each turn, but with Cauldron of the Old Man you can deal 300 or more damage every turn.
Even if you think of it as a role to earn the number of chains, a draw card seems to be fine.
If it is activated after chain 4, it will return to the hand, so it will deal 500 damage each turn, but with Cauldron of the Old Man you can deal 300 or more damage every turn.
Even if you think of it as a role to earn the number of chains, a draw card seems to be fine.
プンプン丸
2020/09/02 15:43
2020/09/02 15:43
Opposite of Chain Healing, LP 500 damage
It's a burn damage that directly leads to the victory of the duel, so it's easier to use than Chain Healing over there. I don't have a frame to use this card because I want to.
Normally, you can only set 5 Spells/Traps on the field, so in general [Chain Burn], you want to activate Chain 4, including 《Accumulated Fortune》and 《Chain Strike》. It's difficult, but it's possible if you combine it with the activation of the opponent's card, but a chain that depends on the opponent is unreliable.
If you create a system that semi-permanently builds a chain with monsters and GY effects instead of [Chain Burn], it's not impossible for him to build a deck that brings this card to his hand many times, but even if you go that far, you can't use this card. There is little meaning to collect it in the hand.
I think it fits into a card that is generally said to be subtle.
It's a burn damage that directly leads to the victory of the duel, so it's easier to use than Chain Healing over there. I don't have a frame to use this card because I want to.
Normally, you can only set 5 Spells/Traps on the field, so in general [Chain Burn], you want to activate Chain 4, including 《Accumulated Fortune》and 《Chain Strike》. It's difficult, but it's possible if you combine it with the activation of the opponent's card, but a chain that depends on the opponent is unreliable.
If you create a system that semi-permanently builds a chain with monsters and GY effects instead of [Chain Burn], it's not impossible for him to build a deck that brings this card to his hand many times, but even if you go that far, you can't use this card. There is little meaning to collect it in the hand.
I think it fits into a card that is generally said to be subtle.
シエスタ
2020/09/02 15:01
2020/09/02 15:01
There is a chain burn on his deck that loads chains, so it seems to have a use, but it can't be denied that it lacks firepower.
If it stops on a deck bounce, it's inconvenient for Burn to stand out.
I think it's difficult to adopt now that other excellent firepower sources have appeared.
If it stops on a deck bounce, it's inconvenient for Burn to stand out.
I think it's difficult to adopt now that other excellent firepower sources have appeared.
アルバ
2015/10/12 1:37
2015/10/12 1:37
Since it is a burn, it meshes with the chain burn, and although the damage is 500, it can be reused.
However, in order to return it directly to the hand and reuse it, it must be activated after Chain 4, and the bottleneck is that I want to use it for 《Chain Strike》and 《Accumulated Fortune》as much as possible after Chain 4.
Even though it's disposable, I don't think there's much reason to prioritize it over other burn cards that can do more damage in one shot.
However, in order to return it directly to the hand and reuse it, it must be activated after Chain 4, and the bottleneck is that I want to use it for 《Chain Strike》and 《Accumulated Fortune》as much as possible after Chain 4.
Even though it's disposable, I don't think there's much reason to prioritize it over other burn cards that can do more damage in one shot.
サンダー・ボルト
2013/06/14 4:29
2013/06/14 4:29
It's pretty good that it can be returned to your hand after activating Chain 4 and beyond. However, the damage efficiency is not good, and if you activate it in chain 2 or 3, he will return to the deck, so it is hard to say that it is a useful card.
ナル参照
2013/03/18 15:51
2013/03/18 15:51
It is a card that I would like you to see only in terms of chain earnings.
Whether or not 500 is a lot is divided, but since it can be used almost any number of times, it is better than recovery.
Whether or not 500 is a lot is divided, but since it can be used almost any number of times, it is better than recovery.
とき
2010/12/24 10:13
2010/12/24 10:13
A chain earning source and burn card that does not run out by stacking chains.
Chain Burn is inferior to the powerful Burn Trap in terms of firepower, but it's nice to be able to use it many times to stack chains.
However, in order to demonstrate its true value, a chain of 4 or higher is required. In that case, I'm happy to book it, but... it would be too long to wait for the deck to come back again.
In that case, if you end up with a single shot, you want to prioritize cards with fire power. Cards that call when those aren't enough?
Chain Burn is inferior to the powerful Burn Trap in terms of firepower, but it's nice to be able to use it many times to stack chains.
However, in order to demonstrate its true value, a chain of 4 or higher is required. In that case, I'm happy to book it, but... it would be too long to wait for the deck to come back again.
In that case, if you end up with a single shot, you want to prioritize cards with fire power. Cards that call when those aren't enough?
スクラップトリトドン
2010/09/10 11:34
2010/09/10 11:34
It can be said that it is a burn card that will not be used up.
Even so, 500 points per shot, chain 4 or later returned to hand = at least 3 free chains are required,
《Jar of Greed》, body, and doroso such as 《Accumulated Fortune》will be necessary.
Even so, 500 points per shot, chain 4 or later returned to hand = at least 3 free chains are required,
《Jar of Greed》, body, and doroso such as 《Accumulated Fortune》will be necessary.
Decks with "Chain Detonation"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
CYBERDARK IMPACT | CDIP-JP054 | 2006-08-10 | Normal |
DUELIST EDITION Volume 1 | DE01-JP070 | 2012-05-13 | Normal |
Ranking and View Num
Rating Score Rank | 10,713 / 13,171 Cards |
---|---|
View Num | 10,329 |
Others
Japanese card name | チェーン・ブラスト |
---|
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